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Couple of days ago I stumbled upon a game called
Super Mechs that got my attention. It is a free turn based
multiplayer game developed by
Tacticsoft that can be played in your browser without a need for download. For the time being there are around 300-500 people online at any time, meaning it is not that crowded.
The concept of the game is fairly simple, at least for those that are familiar with
strategy games. You control your own Mech (Mech stands for mechanical), after you log in as a guest, through your Facebook account, or you register without a need for email confirmation. If you log in as a guest you won't be able to play with other people online and you will lose your progress. The game is still in Beta testing which means it still has some glitches here and there. The good side of the game is that you don't need hours to play, nor special skills. It can be played only by mouse and one battle lasts approximately one minute or less.
The Basics
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Tutorial |
At the beginning of the game you start as a level 1 Mech and you are guided through the basics of the game by a tutorial right until you reach level 3. You and the opposite player, or computer, take turns (two moves each turn) and try to outsmart one another by using strategy and carefully planing your moves. The rewards after winning or losing a match are experience points (needed to level up and get stronger), coins (needed to buy new items from the workshop), and ranking points (needed to brag around how good you are).
Main Atributes
As for any other game in which the goal is to destroy the opponent in Super Mechs also the most important stat are the hit points, followed by
heat and
energy. I won
't explain the hit points having in mind that a housewife
who didn't even get close to PC games won't read this post (apologies to the ones that did). Some items like weapons and shields require energy to use.
Heat represents the overload of the Mech. If the heat rises above the bar, the engine will shut down and you won't be able to move until the engine is below the overheating level. Heat is gained by using certain weapons or by being hit by the opponent with a weapon that generates heat on impact. Many battles are won by the clever use of cooling, a button on the bottom left of the in-game screen.
Bullets and rockets are used to fire from certain weapons (or some drones, a special item), and there is a limited number of both.
Components
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Super Mech Components |
The Mech is built out of couple of components:
- Torso
- Legs
- Side Weapons
- Top Weapons
- Special Items
- Kits and Modules
When you hover over an item bunch of stats appear, like price, hit
points, energy capacity, energy regeneration, heat, shutdown heat
reduction and other stats depending on the item type. I know it's
confusing, like any other good
strategy game that requires your full attention.
So, lets continue by explaining the components of the Super Mech. Above
is a picture of my level 23 Mech in the workshop so you get
a better idea of what am I talking about.
Torso
Determines the arrangement of the weapons, what type of weapons can you use, hit points, energy, heat, energy regeneration (after each turn), how many points of heat can you lower after shutting down the engine, and number of kits and modules. In general, the torso determines what kind of Mech will you use, so be careful and read the stats before deciding to purchase a torso without bullets and all you have are bullet type of weapons.
Legs
There are two kind of legs, the ones that can move one or more steps, and the ones that can move and jump. Some legs can move many steps but can't get over the opponent while others cannot move that much but can get on the other side of the opponent
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Side & Top Weapons
The right combination of weapons can easily win the battle. The number and type of weapons you can carry is determined by the torso. There are weapons that use heat, energy, rockets, bullets, and the combinations heat-bullets, heat-rockets. Different weapon can fire at the different distance. My own strategy is to use a combination of weapons that cover the full field.
Special Items
There are 5 types of special items that can be used one time per battle: Drone (fire after ending of each turn), Shield (consumes energy to reduce damage), Teleport (move wherever you want on the field once per battle), Charge (charge the enemy and knock back the opponent), and Harpoon (grab the opponent towards you). Smart use of these items can also win the battle.
Kits and Modules
Modules are used to boost a certain stat or a combination of two, the ability is passive. As for kits, they can be used as much as you want in a single battle, they cost one move to use, but are expandable.
These are the basics of
Super Mechs. Of course there is more to it, but I'll leave you to enjoy the game and discover the tricks and tweaks for yourself.
And for the dessert, this is my Mech completely destroying that poor guy's can:
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CMPT Vs. Whoever |
Until the next time,
Play Responsibly.